if (y->avl_balance == -2) { struct avl_node *x = y->avl_link[0]; if (x->avl_balance == -1) { w = x; y->avl_link[0] = x->avl_link[1]; x->avl_link[1] = y; x->avl_balance = y->avl_balance = 0; } else { assert (x->avl_balance == +1); w = x->avl_link[1]; x->avl_link[1] = w->avl_link[0]; w->avl_link[0] = x; y->avl_link[0] = w->avl_link[1]; w->avl_link[1] = y; if (w->avl_balance == -1) x->avl_balance = 0, y->avl_balance = +1; else if (w->avl_balance == 0) x->avl_balance = y->avl_balance = 0; else /* |w->avl_balance == +1| */ x->avl_balance = -1, y->avl_balance = 0; w->avl_balance = 0; } } else if (y->avl_balance == +2) { struct avl_node *x = y->avl_link[1]; if (x->avl_balance == +1) { w = x; y->avl_link[1] = x->avl_link[0]; x->avl_link[0] = y; x->avl_balance = y->avl_balance = 0; } else { assert (x->avl_balance == -1); w = x->avl_link[0]; x->avl_link[0] = w->avl_link[1]; w->avl_link[1] = x; y->avl_link[1] = w->avl_link[0]; w->avl_link[0] = y; if (w->avl_balance == +1) x->avl_balance = 0, y->avl_balance = -1; else if (w->avl_balance == 0) x->avl_balance = y->avl_balance = 0; else /* |w->avl_balance == -1| */ x->avl_balance = +1, y->avl_balance = 0; w->avl_balance = 0; } } else return &n->avl_data; z->avl_link[y != z->avl_link[0]] = w; tree->avl_generation++; return &n->avl_data;