8.2 Rotations [ToC] [Index]     [Skip Back] [Skip Fwd]     [Prev] [Up] [Next]

Rotations are just as useful in threaded BSTs as they are in unthreaded ones. We do need to re-examine the idea, though, to see how the presence of threads affect rotations.

A generic rotation looks like this diagram taken from BST Rotations:

[Click here for plain-text rendering]

Any of the subtrees labeled a, b, and c may be in fact threads. In the most extreme case, all of them are threads, and the rotation looks like this:

[Click here for plain-text rendering]

As you can see, the thread from X to Y, represented by subtree b, reverses direction and becomes a thread from Y to X following a right rotation. This has to be handled as a special case in code for rotation. See Exercise 1 for details.

On the other hand, there is no need to do anything special with threads originating in subtrees of a rotated node. This is a direct consequence of the locality and order-preserving properties of a rotation (see BST Rotations). Here's an example diagram to demonstrate. Note in particular that the threads from A, B, and C point to the same nodes in both trees:

[Click here for plain-text rendering]


1. Write functions for right and left rotations in threaded BSTs, analogous to those for unthreaded BSTs developed in Exercise 4.3-2. [answer]