5.7 Copying |
Copying an AVL tree is similar to copying a BST. The only important difference is that we have to copy the AVL balance factor between nodes as well as node data. We don't check our stack height here, either.
187. <AVL copy function 187> = <BST copy error helper function; bst => avl 83> struct avl_table *
avl_copy (const struct avl_table *org, avl_copy_func *copy, avl_item_func *destroy, struct libavl_allocator *allocator)
{ struct avl_node *stack[2 * (AVL_MAX_HEIGHT + 1)]; int height = 0; struct avl_table *new; const struct avl_node *x; struct avl_node *y; assert (org != NULL); new = avl_create (org->avl_compare, org->avl_param, allocator != NULL ? allocator : org->avl_alloc); if (new == NULL) return NULL; new->avl_count = org->avl_count; if (new->avl_count == 0) return new; x = (const struct avl_node *) &org->avl_root; y = (struct avl_node *) &new->avl_root; for (;;)
{ while (x->avl_link[0] != NULL)
{ assert (height < 2 * (AVL_MAX_HEIGHT + 1)); y->avl_link[0] =
new->avl_alloc->libavl_malloc (new->avl_alloc, sizeof *y->avl_link[0]); if (y->avl_link[0] == NULL)
{ if (y != (struct avl_node *) &new->avl_root)
{ y->avl_data = NULL; y->avl_link[1] = NULL; } copy_error_recovery (stack, height, new, destroy); return NULL; } stack[height++] = (struct avl_node *) x; stack[height++] = y; x = x->avl_link[0]; y = y->avl_link[0]; } y->avl_link[0] = NULL; for (;;)
{ y->avl_balance = x->avl_balance; if (copy == NULL) y->avl_data = x->avl_data; else
{ y->avl_data = copy (x->avl_data, org->avl_param); if (y->avl_data == NULL)
{ y->avl_link[1] = NULL; copy_error_recovery (stack, height, new, destroy); return NULL; } } if (x->avl_link[1] != NULL)
{ y->avl_link[1] =
new->avl_alloc->libavl_malloc (new->avl_alloc, sizeof *y->avl_link[1]); if (y->avl_link[1] == NULL)
{ copy_error_recovery (stack, height, new, destroy); return NULL; } x = x->avl_link[1]; y = y->avl_link[1]; break; } else
y->avl_link[1] = NULL; if (height <= 2) return new; y = stack[--height]; x = stack[--height]; } } }